# Indigo Shader Language standard library functions
# Copyright Glare Technologies Limited 2019 -

# NOTE: This stuff is put in a supplementary file because it uses env, which gets converted to FullHitInfo for GPU rendering, which in turn
# needs to be defined after the stuff in ISL_stdlib.txt.

def tex(voidptr env) vec2 : getTexCoords(0, env)
def texi(voidptr env) real : e0(getTexCoords(0, env))
def texj(voidptr env) real : e1(getTexCoords(0, env))
